As a Multiplayer Designer I specialize in designer, testing, and streamlining multiplayer systems and content. My combination of technical skills with over a dozen public and proprietary editors (UDK, CE3, Creation Kit and so on) and 9 + years of professional gaming experience. I am able to design compelling content and have the experience to work with other Designers, Artists, Programmers and Testers to fulfill the teams design goals and meet our deadlines. I am a team oriented designer, while I prefer to accomplish designer goals as a team I can still take full design direction when offered the opportunity.
Please enjoy taking a look at my portfolio, you can contact me via the email icon at the bottom of the page or on the phone number posted on my resume. I will be updating this site once a month with new work and reviews of design related content. To see what I am currently working on just scroll down. Some shots of my latest work are just below click them to view the full page or just use the links at the top.
Design and Development Book Reviews
Exciting news! The book that most of us CryENGINE devs have been waiting for is finaly out. I was lucky enough to be contacted by Packt Publishing and was asked to review a copy of the book. The book mostly covers the use of C#, Lua, C++ and Flowgraph. So far from what I have seen it is going to be a great resorce for anyone looking to lean more of the scripting side of CE3. The review should be compleated in about a months time. Keep checking this hompage for updates.
The Art of Game Design a Book of Lenses is one of the must read books for all designers. I just started my second read though of this book mostly to refresh myself on design principals. I will be writing a short review/extention in the coming months that covers more of the multiplayer and co-op side as I feel with all the changes in online gaming this books is missing or at least inaccurate on a few of those topics.